Scout | Speed: Very fast | Health: 75 | Armor: 50 |
Special Talent: Displays the status of each team's flag on some maps. |
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Weapons: Single barrel shotgun, nail gun and crowbar. |
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Grenades: Caltrop canisters and Concussion grenades. |
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Abilities: Disarms enemy detpacks by touching them. Unmasks spies on contact. |
Sniper | Speed: Medium | Health: 90 | Armor: 50 |
Special Talent: Sniper rifle zoom scope. |
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Weapons: Nailgun, auto rifle, sniper rifle and crowbar |
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Grenades: Hand grenades. |
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Abilities: Camping, and teammate player launching. |
Soldier | Speed: Slow | Health: 100 | Armor: 200 |
Special Talent: Reloads currently selected weapon. |
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Weapons: Single barrel shotgun, double barrel shotgun, rocket launcher and crowbar. |
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Grenades: Hand grenades and nail grenades. |
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Abilities: Rocket jumping. |
Demoman | Speed: Meduim | Health: 90 | Armor: 100 |
Special Talent: Trigger detonation of multiple pipebombs (8 max). |
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Weapons: Single barrel shotgun, pipebomb launcher and crowbar. |
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Grenades: Hand grenades and MIRV grenades. |
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Abilities: Opens new passages using detpacks. |
Medic | Speed: Fast | Health: 90 | Armor: 100 |
Special Talent: None |
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Weapons: Medkit, single barrel shotgun, double barrel shotgun and super nailgun. |
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Grenades: Hand grenades and concussion grenades. |
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Abilities: Infect enemy players with contagion, heal teammates and is self healing over time. |
Heavy Weapon Guy (HWG) | Speed: Very slow | Health: 100 | Armor: 300 |
Special Talent: Selects assault cannon. |
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Weapons: Single barrel shotgun, double barrel shotgun, assault cannon and crowbar. |
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Grenades: Hand grenades and MIRV grenades. |
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Abilities: Greater stability to withstand explosions. |
Pyro | Speed: Meduim | Health: 100 | Armor: 150 |
Special Talent: Selects flamethrower. |
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Weapons: Single barrel shotgun, flamethrower, incendiary cannon and crowbar. |
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Grenades: Hand grenade and napalm grenades |
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Abilities: Flame retardant armor. |
Spy | Speed: Meduim | Health: 90 | Armor: 100 |
Special Talent: Shows disguise/feign menu. |
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Weapons: Tranquilizer gun, double barrel shotgun, nailgun and knife. |
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Grenades: Hand grenades and hallucination gas grenades. |
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Abilities: Disguises to look like the enemy and can feign death. |
Engineer | Speed: Meduim | Health: 80 | Armor: 50 |
Special Talent: Shows build menu. |
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Weapons: Railgun, double barrel shotgun and wrench. |
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Grenades: Hand grenades and EMP grenades. |
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Abilities: Can builds sentry gun, dispenser and can heal teammates armor by hitting with wrench. |
Sentry Gun (SG) | Speed: N/A | Health: N/A | Armor: N/A |
Special Talent: None |
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Weapons: Dual Assault Cannons and Dual Rocket Launcher |
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Grenades: None |
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Abilities: Unattended 90 Degree protection of a given area. Cannot detect spies in disguise. |